We all know Fulgore is high tier. The character has some of the best moves in the game however his biggest weakness in the game is that his meter is limited. His meter charges up over time and performing combos makes it go faster. It’s also understandable why he has special cancels that spend a pip because of the “lack of meter gain.” This is where Fulgore becomes such a dominate character. His meter gain is a resource for his aggressive game before you can play aggressive you should zone out and combo when you can. This is where I feel Fulgore is too good. Having 1 a projectile that you can shoot multiple times and follow up with is good but 2 which is the bigger issue a projectile that not only goes full screen but also is great up close and safe up close. Eye lasers are amazing I won’t deny that. The light and medium versions have to be blocked low, they both are +2 on block and can easily lead to one of the best and easiest mix ups up close. The heavy eye laser can easily be made safe as long as you have meter which paired with his already good projectile it’s gonna happen pretty easily. I’m not saying nerf the character entirely though but instead limit the character even more because he is such a threat. The best way to fix this in my book actually was answered with a season 3 character. The Arbiter has 3 extra bars to watch: carbine, grenade, and shields. Managing them is sometimes hard but it is done. Fulgore should have something similar to this but slightly different. Next to his reactor bar will be 3-5 red bars. These represent how many times you can shoot an eye laser. Use any eye laser uses 1 bar however you can reload a bar by putting the input in for charging the reactor. This touches the nostalgic feeling of charging like in season 1 but now it only boost the eye laser. It would act similar to the instinct version and in instinct you would get both the meter pip and the eye laser pip. If you don’t have any bars Fulgore will still do the animation but he won’t shoot anything out. This nerf will nerf Fulgore but still keep him as a threat. The frame data on the eye lasers would still be the same and you can’t charge up in between rounds and you start with only 3 bars. This limits “brain dead” zoning but still allows it as long as you have the resource for it. You are limited in order to use Fulgore’s other options.
Again though guys this is my opinion please leave your opinion to how we can nerf Fulgore.