Official KI Bug Reporting Thread

I’ve said this in a number of different places but hey, maybe it’s worth putting in the bug thread.

The hangtime of the opponent after the first (held) hit of Aganos’ Shadow Natural Disaster varies wildly by character, jump angle, and what button they’re pressing on the way down.

For example, if you hit Riptor while she’s doing a Jump + HP, she falls immediately, but if she’s pressing a Jump + HK, she pops up into the air with plenty of time to react.

This makes the release timing for a full recapture very unpredictable, borderline unreactable, and sometimes impossible.

Cinder vs Aria

Throw Pyrobombs on the floor and have Aria switch bodies. Why is that when she switches drones during the same round, the bombs on the floor disappear as well?

That really hurts Cinder’s setplay.

Even more, they disappear mid air if aria switches body while cinder throws them

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Yep. I forgot about that ome too. Its already bad enough that she cools off if she gets burned when she switches drones. Its understandable sort of but for your pyrobombs that are active somewhere on the screen and not on her to disappear while she switches isn’t right.

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Hisako trailer in shop menù It has no audio

I’m almost proud of this one.
I was playing AI vs mode, and I got the Maskless Jago glitch

https://account.xbox.com/en-US/gameclip/44fb9301-9ebb-4bb6-8b5b-6dd9859412a2?gamertag=Fwufikins&scid=03a80100-9ff3-46ea-be76-e00e7fe465df

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Also, there appears to be a few glitches with Cinder’s burnout
Namely, sometimes it cancels out TJ’s Last Breath
https://account.xbox.com/en-us/gameclip/bb495dee-b1eb-4ea9-97c4-9ce24d076b15?gamerTag=Fwufikins&scid=03a80100-9ff3-46ea-be76-e00e7fe465df

And, though I’ve yet to record it, there are times when I’ll have an opponent burning, and after the effect wears off, I’ll start losing ender levels mid combo until I’m stuck with a 30 hit combo with heavies and shadows with only a level 1 ender.

On the character select screen, pressing LT or RT causes the character’s name to flicker.
Not sure how else to describe this, or if it even is a bug. I just found it odd.

Rivaled achievement still glitched and the profile background for it as well. Now I’m hearing that the natural born Killer achievement is glitched. IG please read these and fix this already. It seems to me that you are more concerned with making public appearances than fixing your game. I want these achievements. I’ve met the criteria for Rivaled and…nothing. I’m afraid to even try for the others.

It looks like this became much more of a problem than before. Orchid partially or FULLY disappears almost every battle.
and now I caught Spinal without shield and sword.

http://xboxclips.com/iDr01d/f1dd050f-e13e-428a-bc2a-7419ba9eed0a

more info: it’s usually on Aganos stage.
sometimes it differs which way the character look. for example - to the right = full model, and to the left = partially invisible.

Aganos: after an HK wall splat, Shadow Natural Disaster still doesn’t act as an opener.

The Omen vs Jago post fight glitch is still 100% consistent on my game. Every single time I beat a Jago you can hear and read the subtitles “I believe your path ends here”. All other characters when defeated are fine…only Omens audio is done. Defeat Jago and you get a mix of both fighters win cinematic.

Here’s another Cinder bug,

Air juggle your opponent about halfway up the screen and recapture them. For some reason, depending on the height of the recapture, you get a little extra hit stun on the ground to where you can chain a heavy trail blazer next in the same combo without it dropping. The problem is your damage ender and shadow fire flash ender don’t cash out the potential damage. You need to add another manual or auto double before you can cash it out.

Jago has no hands:

http://1drv.ms/1NwpwYa

This happened on a stream I was watching. Sabrewulf vs Jago in a ranked set. The first match ended with Jago getting turned to stone on Aganos’ stage. When the 2nd match started, Jago had no hands lol.

One more bug I’ve run into a lot is when you have Aganos vs TJ Combo on Glacius’ stage, sometimes ice that is normally on the ground will be floating in mid air for a long time. I don’t know what causes it but I’ve only seen it in the matchup and stage I mentioned above.

That’s not a bug, if you manual certain special moves they count as Openers which means if you try an ender directly after it it counts as an Opener Ender. The same happens with All DP’s and shadow fireballs in the game.

Riptor’s run whiffs against Hisako

http://1drv.ms/1KM3uQM

second 76 of the fight. Hisako does her rekka, Riptor jumps over and tries a run from behind her. It whiffs. The hitbox clearly makes contact

Aganos failed throw attempts against armored Glacius:

http://xboxdvr.com/gamer/CStyles45/video/9504290

WOW. is this a new thing or just after the most recent patch? If its consistent, thats game breaking and just as serious as the spinal meter glitch.

Hisako cannot catch counter Thunder’s shadow Sammamish under any circumstances. It’s hitbox starts on like frame 0 so you can’t catch during or after the shadow pause, you cannot read and catch it either. His invincibility frames last 1 or 2 frames beyond the active frames of her hitbox which makes it impossible.

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It’s been in the game since Aganos came out, and I’ve listed it in the bug thread about 5 times, the 5th time about 30 replies up (~post 86). It happens against any character in an armored state, which includes Glacius’s Instinct, TJ’s Powerline, Thunder’s Shadow Triplax, and Aganos’ Shadow Ruin (and presumably Riptor’s run, but it’s never happened for me).

I’ve spelled out the exact situations where it happens, but nope… it’s lingered on, month after month. With every month that Aganos’ numerous bugs aren’t fixed, the more jaded I become towards reporting any bugs.