Raam is unable to get medium kick stomps after shadow command grab ender. You still have time to do regular medium kick into light, but medium kick does not cause the downed opponent to have an otg hurtbox.
Regular shadow command grab still lets you do medium kick stomps, which is weird but okay.
This has been an issues for weeks. You can not Save Shadow Data on the game at this time. You will crash. And you will get blamed for leaving the set too soon by your opponent as well. lol
You can occasionally. Itâs been happening to me about 3 out of 4 attempts. But yeah, that sucks. Then again what bug doesnât suck?
Why canât we ever get a good bug, like all players maxing out on XP way too early, or accessories unlocking for you without getting to the proper XP level for it?
I guess the only good bug was the ones that got Shadow Lords way early before it was even announced.
I have a bad habit of saving shadow data after every match and I forget abut the bug and it crashes and then I get hate mail that I left too soon or didnt give them a rematch. ( Cough - HK SMASH)
Hey, I just wanted to get any sort of update from your end. I havenât gotten any sort of response from you in about a month and Iâve sent a few emails asking if you had any sort of update on the problem we had been emailing about as I have tried everything you have asked me to with no success. Even if you donât have a solution and your still investigating an update would be appreciated. You can respond here or via email. Thank you.
I was playing on âNormalâ in the SLs mode, and prior to Gargos showing up I deployed 2 characters on a mission that resulted in corruption going up and Gargos invading. When I went to go on to fight Gargos, the 2 characters that I depolyer earilier were locked out of the Gargos fightâŠ
Not sure if this is supposed to happen, but it was kind of lame that I was forced to fight Gargos with only one character in the bank.
Well, donât defeat the Bastion in Shadow Lords with an Ultimate because youâll stand there for the rest of the match while he pummels your helpless, uncontrollable body until you are dead. I guess an Ultimate is not an Ultra Combo.
Every once in a while, when selecting a post-match trade option that rewards you by reducing corruption, the text will display âcorruption increasedâ instead of âcorruption decreasedâ. I do not have steps to reproduce this yet, seems to be at random.
As Aganos, the charge-ability of S Natural Disaster doesnât seem to exist at all times where it in my opinion should. Was just messing around a bit for fun and found out you can do cr.HP xx M Payload Assault xx S Natural Disaster in the corner⊠I would have thought it worked mid-screen as well but it doesnât, because for some reason when cancelling from the Payload the charge-ability disappears. I guess itâs some âcomboabilityâ thing⊠In any case I think it would be fun if you could hold the move at all times (or at least all juggle situations) to raise his creativity factor.
Iâm on Windows 10. The game works fine (except for controller weirdness since a week or two but I can get by with Joy2Key).
However I recently picked up Aganos and made a shadow for him. The game tends to crash to desktop without any error messages whenever I try to send shadow data after a ranked match.
1 thing I donât like about s.ND is how inconsistent it seems to drop the opponent. Sometimes they get juggled and fall slowly while at other times they barely get juggled at all and fall very quickly to the ground.
@developers What causes the latter and how can I prevent it?
With Mage Eyedol, if you do low lightning -> low lightning ->shadow lightning, the shadow lightning is breakable (not by the training mode dummy, only by a player). It doesnât work if you only do one low lightning, which makes me think itâs a 3 move rule coming into play here, except shadow lightning is a projectile so it should always be unbreakable.
Shadow lightning is actually breakable in most situations, I think it counts as the same sort of thing as his or other characterâs projectile normals.
Eh⊠perhaps? But why is it breakable after two low lightnings, but not one? The 3 move rule shouldnât even apply here, because low lightning should be an opener, so something wacky is happening here.
Immediately cancel into (any) ruin (before they hit the wall).
If done properly and unblocked, Aganos will hit the opponent towards the wall, but the wall will auto-break right before the enemy flies through it, preventing the golem from getting extra damage against his foe (itâs only 21% damage regardless of ruin strength used).
Note: Using the chunk-resource ender in place of #5 also does not work - the opponent is shunted through the wall and can recover much more quickly, since they are NOT knocked down.
With Aganos (w/2 chunks):
Place wall behind opponent.
(or position enemy into the corner of the stage in place of #1).
Place wall behind Aganos.
Grab peacemaker.
(or activate instinct for peacemaker in place of #2 & 3).
Perform a far s.HP w/f.HP and hit the opponent.
Immediately cancel into the peacemaker throw (qcf.P).
If done correctly (close to the corner/wall), the thrown peacemaker will fly through the enemy but never actually hit them.
A video of the above:
I havenât discovered the cause as of yet, but I have also had numerous instances of walls being destroyed off-screen despite no wall-bounces, knockdowns, or ground-bounces occurring.