I find odd that nobody mentioned Shadow Jago
Great walkspeeed, long range dash, teleport divekick, super fast fullscreen slide, an attack that cross ups and convers lots of space in air…
All this assets combined with a fast(although not damaging) fireball, that can be powered up, and also used in the air. He can play a frustrating runaway and zoning way, frustrating your opponent, and converting a fireball into shadow divekick(which also recaptures! so it’s useful against airborne opponents)
I mean, his zoning skills are notable, and yes, he needs to get in to convert into real damage, but he can easily frustrate some people just using his zoning skills
My recomendations:
1-Fulgore. Easy to play at basic level, his best setups demands being unpredictable and mix your options. The hardest part is managing his shadow meter, but he has THE tools. Fireballs, fullscreen eyelaser, long range advancing special, teleports, good normals, good walkspeed and dashes… As @DEClimax says, he is hard to use at max efficiency, but at basic level, not so hard
2-Shadow Jago. Basically what I said before. Easy to frustrate other players just playing runnaway, but that alone will not take you far. Has good tools up close too, and some “newcomer friendly” tools, like anihilation(guaranteed unbreakable damage if you land it properly)
As zoners, I don’t recommend this characters for newcomers:
-Eyedol will have long periods without acces to his zoning tools(although when he has them, its a monster)
-Kan-Ra is very hard to use, so no newcomers friendly
-Gargos, similar reasons to Kan-Ra
-Glacius is an excellent zoner, but paradoxically, his zoning skills are harder to master than his up-close skills. There are very successful Glacius who barely uses shatter, and prefer a more rushdown oriented Glacius. As zoner, he is one of the best, but his lack of mobility, and somewhat unorthodox zoning makes him harder to use than he looks