Do you value dragons or do you not? Do you think being able to make a reversal safe or doing a surprise approach at + frames is valuable or not? You can’t say “well maybe I’ll waste the dragon, so therefore I shouldn’t even bother trying to build them,” that’s just bad FG theorizing.
You are still saying things like “Kim is easy to break and doesn’t build ender level” but then say “if I end the combo early I have to give up an opportunity to deal 50%”. These things are contradictory… which is it? If an opponent “knows” how Kim works and breaks her well, then you prioritize the dragons. If the opponent doesn’t know Kim well and locks out regularly, then you prioritize the damage. But instead of taking the positives of both, you take the negatives of both (“if I go for dragons, then they would have locked out and I gave up the damage, and if I go for damage then they are definitely going to break me so I don’t get the dragon either”). It’s the wrong attitude to take about any fighting game character, constantly assuming that everything you do is the wrong choice, and it leads to wrong analyses.
I don’t believe this option exists. What is it? You can’t meaty her without risk, you can’t stand out of range and meaty her without risk, and you can’t always neutral jump her because smart opponents don’t always reversal and then they just get a free anti-air (with, say, delayed shadow dragon kick which leads to the same thing as a reversal would have).
My definition of reversal is not a subjective thing… there is no debate as to whether Kim has a shadow reversal or not. The fact that it sometimes doesn’t work based on smart opposition play (but just as often does) does not change the definition or how it applies to Kim.
Yes, and Kim can whiff punish without always using dragon kick. In fact, she’s pretty decent at it from m ore or less the same ranges as Orchid is.
But if you want to put “sometimes Kim puts herself in the corner with regular dragon kick” as a weakness, I suppose you can. You are just putting so much weight on this, as if it’s the be-all, end-all of the character. To me it’s a minor annoyance that can be easily overcome with smart play, especially considering Kim can trade sides with zenpo tenshin and doesn’t need to commit to a jump, like other characters do.
I mean… I dunno, welcome to fighting games? I think there are things Kim brings to the table that Jago and Orchid don’t, but if you don’t agree and winning is all that matters to you, then just play a different character. But don’t pretend this is a KI or Kim-specific problem, since this is universally true of all fighting games.
It says that maybe:
- Bastfree doesn’t know the Spinal matchup well
- Bastfree maybe had a bad day, or was trying new tech/experimenting
- Bass is very good regardless of the character he is playing against
The fact that you immediately jump to “Kim stinks” without first considering the other possibilities (which are much more likely) is disconcerting to me. One 10-0 set means literally nothing, and I think internally you must know this.