Yeah I was doing the RNG slot machine for a long while, but yesterday I just decided to drop 700K in to refilling 350 chests. Can’t say I’m having all that much fun with finding and opening them again. Man, what a weird mechanic for a game. If you liked doing it once, you’ll love doing it twice… WTF?
I dunno, I think they had a really good concept for the krypt in recreating Shang Tsung’s island, but I think they may have relied a bit too much on the novelty of exploring these places from MK1 on modern systems.
I don’t think that was intentional on their part. I think it’s more that the ideas they had for how you’d interact with the krypt just wound up being not very fun. The forge is probably the worst offender to me, as you’re essentially relying on other players info and guides and collecting a bunch of otherwise useless crap to mix together to get stuff.
But the random gear/skin generator is also not fun, restocking chests is not fun, having to walk around to find the restocked chests as well as invisible chests and restocked invisible chests (as you lose souls for the last two) is not fun.
Truth be told, I don’t particularly know how to make a mode like this “fun” or exciting to go to and interact with over an extended period of time. Part of me thinks it’s more of a feature on a list of features to show how full of stuff the game is at this point. They could just as easily have stuck to rewarding skins and gear by playing towers of time, classic towers and online seasons. Maybe even do away with the AI battles as well since I’d have to think most people fast forward through them regardless.
I’m kinda curious what other people think. How would you make the krypt more interesting over a long period of time; the type of mode people would enjoy coming back to over and over again?
At the most basic level, I agree with Andy and others that said the mode needs to put treasure chests, soul silos (or whatever those are called) etc on the map if they’re full and remove them when they’re empty. But that’s still more of a quality of life improvement than a “fun” improvement.
Would making you interact with more characters be more tedious? What about fighting actual matches? Perhaps you unlock hidden characters here or fight hidden characters? Obviously MK9 had Tremor in a tower and I believe MKX had Hydro in a tower. Would that be better or worse if you could say, fight against MKX Kenshi but you couldn’t use him in the game?
Part of me thinks it’d be really cool if you could fight a ton of characters that didn’t make the roster and then maybe defeating them gives you some type of outfit or skin or gear for a character that’s themed after them, like fighting Kung Jin gives you a Kung Jin outfit for Kung Lao, or fighting Mileena gives you a Mileena outfit for Kitana, fighting Cyrax, Sektor, Robot Smoke, Cyber Sub Zero and Hydro gives you gear, skins or even outfits for Frost from those characters and so on.
NRS talked about possibly adding more special moves to choose for variations. Who knows, maybe you even get a special move from a specific character when you fight them. I think people would likely hate this as they’d almost certainly rather just get the moves in an update instead of having to fight MK:DA Kung Lao to get his triple kick for Kung Lao or fight MKX Erron Black to get his Tarkatan Stab or his Sand Grendes. Anyways, just an idea.
So what would you do to make this mode more fun?