Here is the list of wake up attacks, escapes, combo break escapes, and air escapes…also hop attacks… get used ot them becasue this is where the real meta is going to take place.
1. > Quick hop:
tap up (do a very short tap, can only be done neutral, no forward or back, follow up with punch or kick)
> Wake up moves:
- u3 - Invincible attack (uses 1 offensive bar, and 1 defensive bar)
- u2 - Launcher (uses 1 offensive bar, and 1 defensive bar
- f+stance (L2) - Forward roll (uses 1 def. bar) (strike invulnerable) (throws can beat it)
- b+stance (L2) - Back roll (same as above)
> (no delayed wakeups)
> Breakaway (combo breaker, sort of):
d+block (R2) while you are in a juggle state (uses 2 defensive bars)
> Flawless block:
tap block just before getting hit (you won’t take chip damage, there are 2 follow ups)
- u3 - Same as wake up u3
- u2 - Same as wake up u2
> Air escape d+R2 is the new combo breaker.