So this is my main problem right now. I’m hating the throw system for being that good. This is due I’m not use to “grab” or at least I didn’t have this problem before in other games I played (apart from those that didn’t have grabs).
This has to do a lot with the combo and breaking system. Since I don’t know when they are going to drop the combo and throw me they will catch me off guard. However if I try to option select when blocking (by buffering) I also can’t get it right. I think you have to hit lights when in blockstun? have tried pressing the grab but may drop the blockstun an easily get hit or even thrown. Can get it after knock down though…
Whenever I think they will cross jump with Jago and then grab (very common) or grab with Shago, Sadira, Rash, Aganos, Fulgore, Omen, SPINAL etc etc etc I have to guess either they are going to combo, use jabs or whatever when they are close to me (or close to throw distance depending the character). And those lock outs hurt badly.
Also people getting away from meaties by throwing is pretty normal. You can throw characters that want to put pressur on you pretty easily. I’ve been grabbed out of overpower which is 4 and came from positive frames after c.lk.
Shoudln’t things in this game (apart from throws, like the eternal cancels from something into something else) be more punisheable? Guessing when they are going to grab mixed with combo system is a pain.