Me pls
DM me watcha got! Someoneâs gotta start the hype train thatâs why I made this lol
Someoneâs gotta do some.advertising
Yeah someone posted that in the KI GAF thread. We all thought it was amazing.
Hahha cheers bro! Glad I made it there to.
Iâm not a gaffa but glad it was fsr enough reaching to make it hehe
Iâm surprised the devs havenât been all over this asking to use the concept. This is a legit, attractive and unique console that would sell well.
On the other hand, every other game provided in bundles has been generally played by a lot more people than KI so it may not be as profitable which may be a concern, especially with the 1TB bit thrown in.
Good lord, that is beautiful!!! That is a freaking masterpiece. Great artwork and Graphic design . The box , the controller , the console , the season physical copies. I would pay lots of money for all of it . Lol
Sorry, wait⊠KIâs (arguably) two biggest competitors are struggling on PC (MK because of abandonment and SFV because of the same content stuff plaguing the opinions of console players) and somehow that means something other than a big opportunity for KI to make a grand entrance?
Ahhh I wish! Adam said he liked it.
I did it more for KI just to get eveyone excited and hyped got season 3âŠ
Iâm thinking about doing more.
Iâd buy a KI box in a heart beat
Ah dude that really means allot! So pleased you like it.
Just gotta try getting the KI guys to make it now hahah.
Didnât MKX abandon the PC though because it was in such a horrible state that they opted to crush it completely? I could be wrong on that, but I couldâve sworn that was the case, at least from a public knowledge perspective.
As for SFV, that gameâs had a torrent of bad press due to the way that it was released. I can only assume thatâs had some effect on PC sales. I mean, from the PS4 sales alone, that gameâs been a huge disappointment.
So I donât know how much either of those specific examples are indicators of KIâs future success or failure. I mean that literally, I donât know. I have no idea. Maybe the PC market helps and maybe it doesnât. Hopefully it will.
As for advertising in general, I get that people want to see commercials, but I tend to think that the only reason why SFV even got a commercial was because itâs one of the few exclusives with any real name recognition that Sonyâs had in quite a while. Has that commercial and all the exposure the game got helped sales? Iâd say probably not.
Obviously, negative press and the condition the initial game arrived in had to have been a contributing factor in SFVâs low sales as well. But people seem to think that commercials are a sign of support, and if MS supports Halo and Gears that way, why not KI?
The fact of the matter is that a two plus year old digital only fighting game isnât going to bring in the type of casual buys that necessitate spending that kind of money to advertise to a casual audience.
Instead, theyâre trying to go after fighting game fans and Xbox One owners in a more targeted way. They always seem to have deals on characters and theyâve had KI as the Games with Gold game. They also get a decent amount of press when new characters are released. To me, that stuff is geared toward casuals and perhaps some of players that fell out of the game.
Everything else, from the stuff they do on this site, to the character streams, to everything they did with the KIWC, real boy Shago and the community fund for tourney pots, to a PC version, to the collectables etc is all geared toward the core audience.
Some seem to think that itâs MS, therefore they donât need a budget. They can just throw money out there. I donât think that good businesses become and remain good businesses by behaving this way. Itâs all cost / benefit. You try and get the most by spending the least, but also by spending responsibly. Itâs not nickel and diming or being cheap, itâs being smart.
Yes, Iâd love to see a commercial too. Iâd love to see KI go âtoe to toeâ with SF as Microsoftâs big exclusive fighting game, but there are many other factors at play here whether some of you want to acknowledge them or not.
It does. You forget that KI is the one who evented that Season model for fighting games. The model that SFV is being trashed on. There def wonât be happy people that some characters will not be available day one and that the rumored ânew story modeâ wonât be on day one either. Also like I said, it wonât be on Steam so whatever the peak for SFV is, it will most likely be half or lower on the Windows Store. I donât see how that is a big opportunity for KI when it shares the faults of SFV and has less exposure to potential costumers.
Here here @lago407 Iâm pretty optimistic!
@CRIS178 I do share some of your reservations but I think all the things you stated put us in a good posstion.
Perfect net code and a large cast with headlining guests could be just what we need to egnight the PC community.
We know from torments that the xbox one exclusivty is hurting Kis install base so the PC can only help!
Letâs hope the PC gets fantastic reviews and it pushing our game a little more.
Whatâs clear though is this launch and the launch of season 3 is the MOST important so far.
But there is a difference here;
- ki is a better game itâs just played less
- Itâs going to have 3 whole seasons of characters
- so far ki has more content than SF5 even in modes.
- The net code is gonna show all other games up
Plus ki doesnât have the pressure of other fighting titles. I think expectations are lower and there for people will be surprised.
The main problem with sf5 is its cast imo. Itâs just not that fun and it lacks staple characters has effected the way people see the DLC.
Same can be said about KI. Too a lot of people itâs a SF rip off with no names.
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Yeah itâs a better game, but people who havenât played it donât know that. Thatâs where advertisements would come in but they are a no show so far and what people notice more about those character trailers are the looks. Kim Wu and Tusk have not been the best way too show off the game in terms of looks.
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Currently there are 18 characters, 4 more on launch 22. There are 16 SFV character more launching monthly. Not much to brag about when they have nearly the same amount of characters.
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I will give you this one. On launch KI will have more modes.
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As much praise as the KI netcode gets, no casual player says âOh my god, am going to play KI because it has the best Net Codeâ. Skull Girls would be more popular if people felt that way.
I agree, KI is a small game. Hopefully people wonât judge it as a AAA game or else its presentation and graphics will really upset people. Especially on PC where graphics mean almost everything.
I want to be positive but there isnât much to say that KI has that will get people to try it over MK or SF. Not only that but there has been little to no marketing push for KI so far. I remember there being a ton of trailers for MKX. Fatality videos alone make up more than what KI has shown so far and the game is releasing this month.
Sad but true. MK has the content, where as SF has the name recognition.
KI is quality, but brand is just too small at the moment. The good thing is that it is growingâŠalbeit slowly.
They want us to do reaction vids and word of mouth but they have to be willing to advertise their ruddy game aswell.
The KI xbox looks glorious but again if itâs not 1 of the chosen few itâll never get its own version.
MS has to put some shoving into a market push instead of wanting us to do it for them.
They have an awesome product, itâs own tournament and now toy line and unless your actively part of the community you wouldnât know any of it existed.
They made it teen rated to appeal to more people but if no one knows it exists it shouldâve been made mature with finishers.
I love this game but thereâs only so much a community can do if the publisher isnât willing to go the whole way
Whatâs âthe whole wayâ to you though?
I mentioned in my (long winded) post above that I think theyâre trying to spend wisely, as any business would. What would be better, in your mind, that theyâre not doing, that would both help sell the product more and actually grow the base?
The KI xbox for a start? A proper ad, be it on the net, TV, satellite whatever.
We know they have a certain budget, but letâs be honest if MS had proper faith in KI they would have done some if not all of these things. They throw money at getting tomb raider for a year head start (tv ads and all), KI gets a small mention on xbox live.
Theyâre putting guest characters from other big franchises in to push the game. How about letting the game get on its own feet like the other titles did.
Nurture it, believe in it.
I know the franchise was dead for 20 years but brining it back couldâve been a huge thing for MS.
A proper 1st party title. Something which MS severely lacks.
I downloaded ori today. Again itâs an immense game but I came across it by accident. It shouldâve been shouted about from the roof tops like KI.
KI is a free to play game a major selling point. It could be already preloaded on the system to try when you power it up outta the box.
Little things or big things to get it out there. Just something, I donât want to see it dead for another 20 years.
I dunno if Iâm getting my point across well
This is most likely incorrect. You canât throw $100mil at a game and expect it to make a profit if the market just isnât there for it. âFaithâ alone doesnât make a product sell.
The entire fighting game genre is unpopular. The biggest property in the market is Mortal Kombat, which has a lock on the âedgy gore game that breaks the rules of social decency and whips community groups into a frenzyâ shtick (which in particular means that nobody else can profit off of this, despite countless others trying), and the huge push behind MKX managed to shift, what, 7 million units? CoD manages to shift 2-3 times that number per year. Recently we watched SFV bring itself undone with a spectacularly bad launch, but it seems like that game might not have even cracked a million units, and will fall well short of the expected 2 million that Capcom thought theyâd shift by the end of March, whiich suggest that maybe SFIV was just a flash in the pan, and is particuarly telling considering this is â â â â â â â Street Fighter.
And youâre trying to say that they can just dial up the production on Killer Instinct, a lesser-known franchise from 20 years ago, and make a return on a budget even close to that of Halo? Please. Theyâre doing what they can, on a budget they can make a return on, to make the property, and even in a roundabout way the entire genre, appeal to a larger audience again. Theyâre producing a lot of impressive things in the process, too. In terms of pushing the game, Iâm not sure thereâs a lot I could reasonably expect them to do better.
True, especially looking at SFV. SFV probably had a nice budget along with just an above average marketing campaign. I donât think this SF had an extravagant budget because I never really saw ads for it unlike SF4. I clearly remember watching TV and then a SF4 commercial coming on and a really sick song playing âTHIS IS WARRâ it was hype.
Anyways, I think the biggest letdown of SF thus far for modern audiences is its Anime style. I donât think Anime games do too well, unless youâre Naruto. People want mature games and want to be seen as a mature person. Which is why you see a ton of 10 year olds playing Halo and Gears of War. Itâs why MKX is so popular, itâs mature and it has both mature audiences playing it as well as kids who shouldnât be playing it. Deadpool is also signaling this trend, people want mature movies, as long as they are done right. MKX handles their style well and presents it professionally. Every decapitation, slice, bone break, is cool to watch and although it can alienate some people it is proven with 6 million people who purchased the game that there is an audience for it.
KI doesnât need to have a million dollar budget, or even non stop ads. It needs to be able to sell itself. Currently it doesnât do that. Looking at it from the outside KI look no different than SF and less interesting visually than MKX. Visually it just doesnât have its own allure. It needs better presentation to the point where people watching gameplay of it say âWow Iâve never seen that beforeâ. Guilty Gear, although an Anime game, looks visually stunning and probably has a bigger following than KI if we look into tournament numbers. Itâs mostly because of how amazing the game looks.
The new lighting helps but itâs not something that will stand out too many new players. The new shadow moves just look plain and boring. Some animations and faces need polishing. Unfortunately KI doesnât have all of the things those bigger fighting games have and it isnât able to sell itself on looks alone. Where KI excels at is by selling itself though physical gameplay. When people grab a hold of the controller and learn the mechanics, thatâs when they are in. At least thatâs how they got me 100%. 40% was the music and hype first reveal at E3.