I want to preface this article by saying that I think Aganos is actually extremely well balanced in S3! Sure he has some difficulties in certain matchups but that’s the nature of the beast and it’s fun to try to overcome them.
Now, what I wanted to discuss was some things that I think could be adjusted about Aganos’ instinct to help give him just a tiny bit of help overall that I don’t think would be too drastically game changing for him, but all of his matches overall. These are more of just, these would be nice to have just to make some matches a tiny bit easier.
(Please let me know if any of these ideas sound a bit extreme or anything like that.)
My first suggestion would be to adjust how the club respawn mechanic works. As it is now, you use up the 3 hits of the Peacemaker and then it disappears until it gets respawned in your hand. I don’t think there’s anything wrong with how it is now, but how about this idea. If you haven’t used up all the hits of your club by the time the respawn timer would give you a new club, what if it just refreshed the hits of your club back to full? If you used up your club by throwing it, hitting 3 times, placing it as a wall or chunking up with it, you would still have to wait the full duration as is now, but if you managed to hold onto the club for the whole time, it would just give you back all three hits of the club. It wouldn’t stack hits like if you had one hit left and it refreshed you would then have four, it would just go back to three.
My second suggestion would be in regards to how many chunks Aganos has. What I was thinking was that if he happened to have more than 2 chunks in him with Instinct active, he would gain a small damage increase on his normals and maybe his specials outside of the combo system. The reason for this is that with Season 3, armor has taken an overall nerf in terms of usability with regards to standing heavies bypassing armor. I think this is fine and all, but if Aganos is going to receive movement and startup penalties for having chunks in him while also giving the opponent more meter on average, then I think a small damage increase with extra chunks would be nice (I mean, he is adding mass to himself, wouldn’t it make sense for him to hit a bit harder as well?). I’m not asking for normals to do 30% damage or anything, but maybe just add on an extra 3-4% to them for times when Aganos can’t successfully get the opponents off of him to place a wall or something. In S2 it made sense for him to have the movement penalty as you couldn’t beat his armor, but now with the changes to armor, I think a tiny bit of help would be appreciated for him for when he can’t use his chunks as intended. Maybe this suggestion could work outside of Instinct, but it might be overkill in terms of balance so who knows.
What do you guys think about either one of these changes? I’m not asking for both, but maybe only one of them. I’d be happy with either of them, or hell, even none of them as I still like his overall balance. I just think these would be a bit useful to him for his neutral game.