They introduced a sound that would play when the KV meter was nearing 100, to help people understand when their combo was about to drop. This came in the Rash update, then they changed the sound away from a weird high-pitched thing to this drum a few weeks later.
Several people agree that there should be an option to turn it off, and IG has said they are going to give us the option to adjust the volume of this KV sound (including all the way down to 0) “sometime soon”. So… maybe next patch?
But yeah, that’s what’s happening. It happens for every hit in a combo if the KV meter is somewhere near, or over, 100.
WHAT WERE THEY THINKING its awful!! What a stupid idea. Cant we just know? you know practice and skillm… or just look at the bar? Why do we need a drum beat? And its on a throw? Why would it be on the throw? Ugh
Yeah we need to turn this off or have to option too. No one sounds like a drum it makes it feel reslly cheap.
People who dont know seriously think this is a glitch… even i did.
Bad idea guys in my opinion some things should be left to skill. What linkers and autos doubles your using and how much the costs your bar are all things that you should know
Fyi, it’s not a stupid idea, just one you have no use for. There are many vision impaired fg players out there, some whom probably play KI. A sound que to help better manage combos is a great way to help them out, but yeah, I agree that there needs to be an option to turn it off for those of us who don’t need or want it.
Quite frankly, I wish we had COMPLETE control over the heads-up display. For example, removing certain, specific elements or even re-organizing how they’re positioned (that is to say, moreso than we already can) - I for 1 wouldn’t mind having some of the character-specific meters (Aganos, Hisako, or Kan-Ra’s meters for example) be vertical and on the sides of the screen or to have the lifebars simply show as a percentage total. Being able to do things like this would add: customization, personal preferences, and even help take up far less on the TV screen’s total real-estate.
It’s a good idea in theory. I watched someone streaming KI as they were learning the game and it was a helpful tool to them. However i think it sounds awful. I even prefer the more metallic sound they gave us previously. It’s such an obnoxious sound effect. Just sounds like someone is popping balloons to me. Disappointing.
Pretty much. of of course i used the combo gauge at first but with KI1 and KI2 (that i played LOADS) you just had to know what works and for how long and it was pretty much different for everyone.
im not saying this is better im just saying that we dont need even more help… do we? Of course for visually impaired people this is great, but as @GalacticGeek says above it would be lovely to be able to make these things larger smaller or in different places.
the (!) logos could be reduced by 75% now i know what they mean.
I see how the KV meter alert could be useful for some people, but I am definitely in the “hate it, don’t want it” camp - not that I want the effect removed, but I am looking forward to being able to turn it down or off myself.
I don’t think a feature like that should have been released without it’s associated volume control, personally. The current “thump thump” is much better than the original “tink tink” though.
I actually think “on by default” is the correct setting for something like this. Those who are new or have disabilities might not know to look for something like this in the Options menu, but somebody who is familiar with the game would be a lot more likely to seek out how to disable the feature. “On by default” is only currently an issue because there isn’t a way to turn it off yet, but they’ve already said there is definitely going to be a way to adjust or disable it.