What do you think? Had this game contributed something new to the genre in any areas? Like, mechanics-wise, gameplay-wise, or in the way it was developed and distributed?
I think this game is avant-garde especially in terms of distribution. It took seasonal approach before it was cool, and now many games work similarly and thrive (SF5, Rainbow Six Siege). I also think for potential sequel, MS should take SF5 approach (base roster + purchasable/earnable future fighters), but you know, without rootkit and crappy marketing.
I also think KI consists many great ideas in terms of character designs. I am no FG omnibus, but IMO characters like Gargos, Hisako, Kilgore are very creative and exceptional designs, especially for western developers. I wish for someone with vaster FG knowledge to speak about this though.
What I am about to say may seem weird, but I want to give props to KI’s engine. It’s a fact that it lacks polish, visuals are a little dated, but I feel like it does a great job for fighting game mechanics.
From my non-technical point of view, when I play KI, I feel like devs have 100% control over what are they programming and everything is precisely tailored and works as intended (not counting recent rollback bullcrap): there is no wacky stuff like AA jabs or inconsistent hitboxes that make you randomly dodge attack/projectile NRS style.
When an attack is made for AA purposes, it works as intended and none other way. Same if it’s designed for pokes or for blockstrings/rushdown, etc.
That’s all I wanted to say for now. Please share your opinions on this matter.