Welp.
I voted mostly greats across the board , but I feel like he sum of Gargos is even greater than his parts and consider him a brilliant character design. At least for now.
I say for now because until heās released into the wild itās hard to know how he will flesh out.
That said though, his moveset is extremely interesting and from what Iāve seen there isnāt going to be a ārightā way to play him. It will be up to the individual to decide just how heās played. The oddball combination of air, long range and point blank ability should leave a billion options open for players to make him thier own.
To me, the pinnacle of good character design is making a character with multiple successful approaches. That doesnāt mean multiple styles exactly, you arenāt going to play a long range zoning version of TJ for example, but in the case of TJ, heās a rushdown/mixup archetype with a fluidity to his moves that let a player express themselves and make their TJ thier own character. Gargos at first glance, will seriously personify this. Iād expect to see 11 different high level Gargosās played in 11 distinct high level styles. THATāS why I think heās one of the most interesting characters Iāve seen in any fighting game in a long time.
Killer Instinct does this very well across much of its cast. The character design is very freeform. The game systems help with this of course, but still. This has always been my issue with SFV actually. The game is competitively amazing and the game itself is great all around but its definitely not a means to express yourself through your character. Each character has essentially one BnB with one or two variations based on if it was opened with a crush counter or something else, and if you have/want to spend meter to Ex, or link a super. So when I play (or watch) another Nash, all Iām seeing is someone who is better or worse at essentially the same hit confirms, frame trap(s) and BnBsā¦ Dhalsim, despite whoās playing him, does the exact same thing. One player may do it more often and be busier, but its still the same. In KI when I watch multiple Jago matches, there is a very distinct difference between Thompsonās, Ricoās, Shonyruās, Daytonās, and on and on. Yet despite being very different, they are all very dangerous and very good.
Just for good measure, I mention that not to start a ā ā ā ā -fit or because I think SFV is bad or blah blah. Its a great game and Iām not saying otherwise, even in the slightest, I am simply using it as a counterpoint to the freeform-fluidity that makes KIās characters stand out so much to me, especially Gargos. Also Im bored and have a splitting headache and typing this all up has been cathartic and pleasant.