I noticed for a time that command grab animations could hit mignons ( like thunder, hisako and raam ) during thier active frames and was wondering if the mignon could be ignored during command grab animations.
My reasoning is that during a command grab, the user is fully invincible and the mignon has no chance to contest or fight. Invincible shadow moves could be left as they are.
Another suggestion is to make so that combo breakers should not hurt mignons. There is also a bug where a players own combo breaker can hurt his mignon.
What do you think ?