No you couldnât. You couldnât throw a Pyrobomb after using Trailblazer before until you landed, but now with this S3 change, itâs possible. Trust me, it works.
Youâre probably thinking of when you could combo a Pyrobomb in a corner juggle with j.HK or something like that.
Oh, couldâve sworn you could do that before. Now I see what youâre saying. Iâm excited to see what you guys come up with. Unfortunately, I wonât have much time to work with Cinder because of Glacius and Arbiter.
I just want LK fireflash to be fully invincible, and not get crushed by Cold Shoulder, Windkick, ORZ, etc. Also it would be nice if it could hit low profile moves like Jagoâs cr.MK and Sabrewulfâs Hamstring. @TheKeits PLEASE BibleThump
Light Fireflash IS fully invulnerable until it hits.
However, it doesnât hit until it is airborne, so it its priority is one notch lower than a ground special. In a trade with a ground special, it will lose every time.
It can also be low profiled by design. These things will not change.
It is the best anti air move in the game, with a super easy input, that leads to a full air combo every 8 seconds, on a character with a very strong backdash.
Iâll admit Iâm still a little miffed that you guys made fired up Fire Flash fully punishable on block. Was punishing it before it landed really so hard? Or did you guys just figure it was good enough already?
Having a fully safe wakeup that at worst,you can only a small amount of damage was unfair. The risk is you take a small amount of damage. The reward is that you can do a juggle into a ground combo or a shadow cashout juggle. The risk and reward is not fair.