Played K.I. on the beach with alot of people.
They learnt the combo system easily as the game is very forgiving and I love that, but during the learning process, they finished combo’s early by using the heavy verson of special moves by mistake, and I had to explain this to them… but there wasn’t much visual queue.
The 1-hit and 2-hit and some 3-hit enders just appear to be regular hits…
You don’t have to change the entire screen, like how you are trying to do with 4-hit enders.
Just put a firey effect or something VISIBLE, so that not only people see these lesser hit enders, but also, so that we feel like performing them. Some flames, and maybe some audio queues too, and some additional special voice effects from the characters or something.
The way these level 1, 2 and 3 enders look… well… me, coming from K.I. 1 and K.I.2, naturally as time progressed, I don’t feel satisified ending a combo unless I have 4 stocks built up for 4-hit enders…
This isn’t cool, I should want to go for that sweet looking ender, whatever the level.
K.I. is a game that centers itself around the different aspects of it’s combo system, and finishing, is finshing. They should all look like finishers.
K.I. since its inception, prides itself as being the most visually action-packed fighting game out there to watch.