Because Aganos exists, whose auto doubles show the same two frames of animation throughout the entirety of the move.
I still donāt see how TJ is not easy to break. Heās like one of three characters in the game that i can break with 90% success rate. The only times i ever lock out are when i decide to guess break a juggle or something. Also Iām not saying instinct isnāt good, just that no one has done anything to put fear of it in me. Itās always just a sigh of relief not having to worry about last breath.
So, you get hit by TJ and you see the first hit of a fierce auto-double.
What do you do? Break fierce? Wait to see if auto-barrage comes and let an auto-double slip past you? Lock out if youāre wrong, or wait and let him add up a ton of potential damage?
Take a chance. Or as keits said āJust do it and see what happens.ā
I wait and see if the TJ iām fighting is the kind that goes straight for autobarrage or avoids it like the plague and then use that knowledge to break later combos. From my experience very few TJs actually mix it up, they either barrage or they donāt. Only one I can think of that does consistently mix it up is pro death and heās the only TJ that actually gives me a hard time.
The main point is, thatās a decision you donāt have to make against any other character. You see fierce auto-double, you just break it. The opponent canāt mix you up within the combo like TJ can, in addition to all his other tools (juggle linkers, advantage ender, etc). Plus he still has regular auto-doubles and can still counter break you if he really wants.
Maybe the TJ players you typically play against donāt use all these tools well, but that isnāt a statement about the character himself, which is what I was mentioning.
Now that you mention counter breakersā¦I donāt think Iāve ever seen a TJ counter break an auto barrage at any point in time.
So the roll is 25 frames, in instinct itās 19. So only two frames shorter then omenās shadow form. So Iām guessing his instinct gives me a 24% speed buff across almost all his recovery grounded moves?
Really? Itās pretty common. Thrashheavy is good for doing this in tournament, and if you ever run into Pro Death online and break his barrages youāll eventually see him pull out a counter attempt.
Yeah, Iāve never seen it done. I almost could call it a mth. But then again, there are many things people donāt do (myself included).
But why should the habits of grossly suboptimal players who donāt understand the mechanic be a part of this conversation at all? Thatās kinda like saying that Jago needs neutral buffs because the Jago players online only ever do jump HP.
Do you fight many Jago players who counter-break their auto doubles on occasion? Try imagining what itād be like if when they whiffed a counter breaker, instead of them being highly punishable, the combo just ended with them at +4. Kinda strong, huh? Thatās barrage.
I disagree with you. I donāt think TJs instinct is that great. Flashy? Yes. But with the flipouts, I donāt need it at all. And, I like the psychological advantage of TJ having to be beaten twice. Secondly, I seem to really get serious after being revived, and have pulled off plenty of wins due to a combination of both factors. To each their own. I can tell you, that Iāve beaten all of the best TJās without it, and like you said, theyāll pop instinct early but it just doesnāt seem necessary to me anymore. Season 2 TJ, thatās a different story.
I mix it up just as good as well as instinct poppers without using it.
Well, youāre certainly free to disagree. But I want to pull this part out:
So first thought - while I donāt doubt that Last Breath is a heads up that maybe itās time to āget seriousā, I would submit that as a player, you maybe shouldnāt need to get killed once to turn it up a notch. Trying to bank on āthings just got realā as a comeback factor is, it seems to me at least, incredibly suboptimal. More to the point, I think not using his instinct in the first place is probably part of the reason you got killed to begin with, by robbing yourself of a chance to see the mix-up, to make a reversal safe, or to get in and kill the other guy before he took your second lifebar. Second thought is just that flipout, while fantastic, doesnāt really have anything to do with TJās instinct at all. If youāre using flipout, youāre already in, and as you say TJ doesnāt need much assistance once heās at that point. TJ popping instinct is about getting in, and staying in until youāve opened them up again.
My old offer to run a set with you still stands - Iām still curious to see your TJ in action. Maybe you can even make me rethink my take on saving his instinct for Last Breath. I highly doubt it, but hey, you never know.
I find tremors at range and smart use of them to get hard knock downs are a good way of getting in. More so than rapid speed of instinct. In fact, Iāve beaten a lot of TJās that I think might actually be better than me simply because I was able to get the right spacing to get hard knockdowns and get in safe.
Also, my justification for last breath is two part. You only addressed one. Iām not a top player simply because I havenāt really spent the time yet on characters that have unconventional gimmicks that you must train against specifically for. KI has alot of gimmicks (And I no longer say this as a negative thing). In more conventional fighting games, you typically know where your opponent is going to be even if you are not familiar with their moveset. Not so in KI, MKX etc due to the teleporting and the unintuitive nature about what is punishable or not on whiffs. Iām getting sidetracked now though.
Forgive me, but Iām not sure I follow your ātwo partā argument. I think the first part is just that generally, you feel TJ already has ways to get in, yes? But not following the second part, where youāre talking about not knowing where a character will be at a given moment. I donāt see how that relates to using instinct early or saving it for Last Breath. If you donāt know where your opponent is going to be, then you donāt know where theyāre going to be. I donāt think when you activate instinct has much bearing on that, so Iām not seeing how thatās a point in favor of saving it for Last Breath. I feel like Iām misunderstanding your point/thought process.
Thatās why I was saying that my post got sidetracked. I was at a red light when I spoke to text there.
Oh, and the second part of my support for Last Breath was my opponents State of Mind when they have to kill me a second time. It does have an effect , believe it or not. Maybe not in your case, but in a large percentage of matches with good players they seem to lose a bit of morale when they have to finish me twice.
And to clarify what I was referencing earlier, I would say that my offense is just as good as any TJ that pops insinct at any time. My biggest weakness is my defense against KIās very unique cast.