Jago: Solid balance with a healing x-factor. His fundamental heavy playstyle with some unique tools allow for a stickily linear playstyle or something completely unique. Neither is better than the other as someone with heavy fundamentals can be as good or even better than someone who has stylish mix-ups. Though, shotos are always fun to play, if that’s your thing. I’m at the point where I don’t think I can ever stop being a Jago main. Crazy thing is, no matter how simplistic Jago can be, I am always learning something through other players, whether it’s Her0, Blake, Thompxson or any other solid players.
RAAM: Love this guy to death. The simple fact that he is from Gears was good enough. But his playstyle is a personal favorite. Sure I prefer shotos but grapplers like Gief have always held a dear place in my heart. Something about heavy read-based characters who struggle afar but do crazy damage up close is awesome! He’s a blast to play and after utilizing his “focus” more efficiently, he can be devastating once he gets within range. Some call him brain-dead or even cheap, but he truly punishes those with bad tendencies. In other words, you mess up, that’s on you buddy, I will make you pay for it.
TJ Combo: Often times, I believe people lose sight of the intent of video games. Sometimes, the goal becomes purely to win. While that may be fun, I don’t think it allows for someone to truly value the design and style of certain characters when sticking to the “best” players only. TJ is one of those reasons that this game is incredibly fun, for me at least. His juggles, recapture, flipout, target combo, command grab, and air shenanigans are truly amazing. Shadow Jago gets an honorable mention for being similar in that regard.
Kan-Ra: I don’t hate him, but I don’t like him. I don’t think its anything gameplay wise or aesthetically either. He animates well, has cool setups and looks like one of the best mummies with a great deal of personality. Though his archetype is just not me. I don’t like his style of play and I can’t bring myself to have fun.
Mira: Similar to Kan-Ra, she has a good deal of charm behind her design, the blood, animations, you name it. Though when it actually comes down to playing her, I just can’t feel comfortable enough. I don’t mind that she is a glass canon, but even when I do catch someone in a counter break and land an 80% combo, I don’t feel satisfied. It is odd, but it’s just a rather hallow feeling with her.
Shin Hisako: This one breaks my heart. I desperately wanted to like her. Her theme is amongst my top 3 favorite of the game, her backstory is amazing and her design works for me. But her gameplay doesn’t feel flat, per say, as much as it feels awkward. Not sure why, could be animation, but little things like dashing or DPing feel strange. Plus her heavy use of projectiles to setup combos made it quite difficult for me to feel any real connection.
Aria/Maya: Could care less about either of these characters. Don’t even feel the need to explain myself here, lol.