time passes and the ideas flying … but I will try to capture it all in here.
(The images are the result of large photomontages and retouches.)
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#1 EAGLE
The no-soul
Eagle possesses weapons that are a cross between the blades of Fuglore (claws) and the tomahawk of brother Thunder (weapon that you hold). Eagle is an empty and soulless man, a zombie! not in pain and he does not lose blood, but still has a link with the world of spirits, in his past life was a powerful shaman in touch with the spirit protector of the world Eagle, this spirit is manifested from his body and its scars on his back and on the shoulder, in the form of a wing of an eagle. This wing allows you to run sprints that allow Eagle to move more nimbly, since Zombie Eagle is rather slow. The eagle’s wing protects against bullets if necessary and can send them back by hitting them.
To recharge his spirit eagle bar, Eagle has to hit his opponent to feed your warrior spirit. Instinct mode in the wing has an infinite power, Eagle has powerful jump in attacks that make it look like an eagle takes its prey, his body is enveloped in flames fatuous.
If eagle stays still for 3 seconds his life energy heals slowly like a real undead!
The no-soul is back to take revenge of Ultratech which reduced him so, his goal is Fulgore once killed will regain consciousness relished.
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#2 SELEW
Werewolves hunter
Selew uses kicks and rifle shot, at close range for his combo.
She has 5 main weapons:
- A shotgun with silver buckshot;
- A single knife for every match, if the knife hits the opponent (only bullet) poisons throughout the match, his vital energy will be consumed slowly and gradually.
- The Selew boots have heels, these are two silver poles;
- The crossbow is an important relic of the Sabrewulf clan.
The crossbow can throw two types of darts - Silver Dart: deals damage;
- Rope Dart: This dart sticking on the opponent and tends a rope. Selew rewinds the rope like a grappling hook and catapult on the opponent piercing him with silver heels.
Selew can hold on and continue his combo with other darts or gunfire, or she can make a big leap backward to outdistance.
The crossbow can also be used to move around the Stage using the darts chordates.
Selew is the granddaughter of Count Von Sabrewulf, was benefited by a great power which has given it a head of hair with a pale color like the moon, and a long lasting life to the forces of good service.
Instinct mode:
Rope darts used in the stage, releasing additional ropes that impede the opponent and slow, Selew can also create a cage of ropes to block your opponent for a few seconds.
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#3 YOKKU
the sea monster
Yokku have one thing in common with Aganos, he dominates an element that influences the stage, but in this case, has no effect on the opponent.
Yokku can generate the large bubbles floating liquid similar to water, these remain at the point where Yokku has created, or during a jump or on the ground.
Yokku can jump from one bubble to another bubble, giving the feeling that “swims” in the air. If the opponent hits Yokku while he is inside the bubble, this is broken, Yokku does not receive any damage. If the opponent touches the empty bubbles, they tremble but neither undergoes any effect, the bubbles are invulnerable. however, the bubbles break and fall by themselves after 30 seconds of permanence.
Yokku can create up to 5 bubbles at once, but must be careful not to become dehydrated, its special bar “water” can be recharged with the special move Shadow “gland sweating” that lets the special bar to regenerate alone for a few seconds. if you use 2 “gland sweating” quickly, the effect is increased.
Yokku was an old enemy of Spinal, and shares his internship. “The monster that comes from the sea” He wants the mask of the ancients, a treasure that was stolen from Spinal centuries ago, Yokku not, however, knows that the mask is cursed.
Special attacks of Yokku pierce poison damage, potential damage continue to grow even if Yokku stops,
Bubbles can also be used as projectiles, Yokku can make a “crushed” like volleyball, and hurl the ball on the opponent. The bubbles extend the possibilities of Yokku movement and are thus an important resource.
During Yokku instinct mode has “water” unlimited, the bubbles take on a greenish color, and if the opponent touches them is poisoned with potential damage.
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#4 MONKER
Ultratech demolition unit
Character N4 is an old, but still a valid concept of a Primate fighter, “Monkey” in the past, now MONKER.
The concept is still the same, a cyber-gorilla, units of demolition and destruction of Ultratech. He owns a wrecking ball attached to a retractable chain that stretches from the palm of his hand and rewinds in any gear on his shoulder.
Monker can use the ball in battle until the chain will not be broken, if the chain is broken and goes back to the ground, only Monker can touch it, and kick it to hit your opponent, the ball shall have an autonomous movement inside area. Monker can only take advantage of his proximity to it for some bonus moves.
Standard techniques instead, when Monker still possesses the ball attached to the arm, are many and varied, one of the most effective is to throw the ball behind the opponent and rewind to throw punches behind, inflicting stagger and continue the combo.
the ball is like a bullet that can always hit and acts just like a bullet. An opponent invulnerable to bullets can easily overcome it and hit us.
Monker hits his opponent with a lot of punches, one hand is bigger than the other, it can grab the opponent and crush him.
The instinct mode, increases the agility with which Monker uses the ball, increasing several frames, if the instinct is activated over the ball, Monker Fix the chain and can again use it as before, if the instinct active instead Monker away from ball, a powerful magnet will be activated which draws the ball towards Monker, Monker in this way can be used for other purposes.
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#5 ROSALIE
the harpy
Rosalie is a character always hovering above the ground, but not too high, this gives immunity to low blows. you can choose to rest your feet on the ground and fight normally, but harpy loses power when not flying. Rosalie is a character with some compromises, such as Mira, Rosalie When flying, the damage is greater, Rosalie can parry attacks while in the air, like any other fighter, and attack with the legs and the pointed stick.
- Rosalie can scream very loud, and inflict stagger;
- Can set off a storm of sharp feathers;
- Can grab the opponent and take him into the air, then hit him with force and do slam to the ground;
- Rosalie can flap their wings and generate air swirling, this slows down the opponent and cause the regression, this move also slow down the opponent’s bullets;
- Rosalie can create whirlwinds after generating a storm of sharp feathers, this will unite the two attacks and the whirlwind will inflict additional damage.
- Rosalie can make consecutive air projections;
The Rosalie wings can be destroyed if you hit with a cross up attacks, in which case she can not fly, but she can use them to attack normally.
In instinct mode Rosalie regenerates its wings, every flutter generates a whirlwind that disturbs the opponent, you can flap its wings very fast to create unlimited whirlwinds.
Rosalie comes to KI after a mysterious portal has dragged in this era, Gargos created several portals to the world, bring these powerful fighters of other eras, in our present. They are offered only two choices, join gargos or die by his hand.
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#5 JA-DEEN
The Genius
He, too, is an old acquaintance.
Ja-Deen is a disembodied character, however this does not give him any immunity, because it is thrown into our reality. Cursed by the King switched to live forever in a golden lamp, Ja Deen has found a way to break free, he experienced “the lie” and after betraying the man who has found his lamp, this freed him pronouncing some words mystical. Ja Deen was a fortune teller, but the king punished him because he had the wrong number at war predictions.
In fact the lamp is a dimension in which Ja deen could live consumed by hatred, and in the world of the Jinn could refine some magical skills that allow him to break the link with the lamp, however, he seeks a skillful sorcerer who can destroy the spell forever and free it completely. Kan-Ra could perhaps help, but this involves an alliance.
Ja-Deen pronounces the following sentence when it enters the match
"You will not get any desire from me"
- Ja Deen can stretch and extend his body, and can reach his opponent at much greater distances;
- Ja Deen holds her lamp tied to his belt, but can throw it away in order to materialize the point where it is launched, this means that Ja Deen can teleport in his bullet.
- His internship is a great treasure chamber.
- If the lamp is struck, Ja deen is damaged;
- Ja deen can take refuge inside the lamp to avoid the attacks, becoming very small, but if it fails in its mean and the lamp is struck while Ja deen is inside, the damage is doubled.
- Ja Deen may swell his body and prevent the opponent you pass with a jump;
Ja Deen uses a sickle to fight and short-distance energy that emanates from his left hand during the combo.
During the instinct mode the lamp is surrounded by a dark energy that makes it immune to damage, Ja Deen can take the opportunity to take more risks now.
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#7 AXE
the phenomenon.
Axe is the Robert Sheridans cousin, founder of Ultratech, after TJ Combo affairs, Robert is furious and nourishes revenge, Alex Alias AXE, volunteers to undergo the same experiments that suffered TJ, but this time the experiment is performed in the whole body and not just the arms, the result is a true abomination, a huge mass of muscles and uncontrollable fury. Axe has only one purpose, to destroy the name of TJ Combo, and ensure that their plans to tarnish Ultratech be overshadowed or even forgotten. The world wants the show, violence and blood, the KI tournament is aired on all TV, Axe will give the show that people want.
Axe is almost as big as Monker and Aganos!
- His dash breaks the bullets;
- When Axe received a severe knockdown, the earth trembles also fall the adversary;
- The Axe body is thick and absorbs damage, if Axe blocks an attack, 10% of the damage back on the opponent.
- Axe can generate shock waves, hitting the ground, and can accomplish very aggressive jumps that reach the opponent while it is in stagger;
- It has many classic moves of wrestling;
- His taunt caters to viewers;
-Axe can bounce off the walls to give a thrust (in a way similar to Hisako wall jump).
the Axe Instinct increases your chances of generating one stagger, if the opponent hits you while you’re parrying, besides the return of 10% of the damage, can cause one stagger. Axe has many advantages in battle originating in its blocks.
Axe is a recoil character.
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#8 ERETRA - Boss character
The last Ichorien’s queen.
Eretra comes from a bygone era, the same had they come from Eyedol and Gargos.
The Eretra kingdom, was destroyed by Gargos during his hunger for conquest. Eretra created Eyedol, with the arcane techniques, similar to those needed to create the orcs, to defend the kingdom.
Eretra is now a dominatrix without a kingdom, furious, because her fighters were stolen …
Today Eretra has only one goal, to find and dominate all the mighty warriors of the world and put them in her service. The witch with the passing of centuries has withered, her body was destroyed over time, now lives through numerous technological fragments, the greatest power lies in the mask, the mask of the ancients.
For a time the mask has been lost, however, this was found by an old pirate treasure hunting, Spinal! for many years the mask checked Spinal, but Eretra warns that in today’s world there is a great power, and responsible for the destruction of her kingdom is at this time, Gargos. Also responsible for the capture of Eyedol and other powerful warriors is here present, Aria!
Eretra not interest in the tournament, her focus and capture all warriors, all back in the past and transform them into her personal army.
Eretra is a mirror fighter, can reflect and deflect all attacks, its power is concentrated in a special bar called “reflex”
- As Hisako, Eretra can block incoming attacks, but can not start a combo, limited only to send the entire damage to the opponent, as if struck himself;
- The bullets can be returned to the opponent, enhanced by the power of Eretra;
- Eretra can perform combos at any distance, some spheres are detached from her body and hit the opponent from all sides (like when Magneto - xmen - escapes from the plastic prison).
- Eretra can dissect his body and become unassailable, all of these techniques require the “reflex” bar;
- You can fill reflex bar with charging ender;
- Eretra can be both right and left and attack from both sides at once, the opponent can be drawn to safety by jumping into this case;
- Eretra can regenerate her vital energy at the cost of the entire reflex bar, but when reflex is totally empty, Eretra become slow and weak, his damage is lowered.
- Eretra can execute an attack that destroys an entire opponent’s life, but it is an even more risky move of Omen outlet, and takes time to be loaded, in addition consumes 75% of Reflex bar.
- The effectiveness of Eretra on the battlefield, it depends on Reflex, sacrifice it for the life energy or for a super attack, it depends on the moment.
the Eretra instinct mode, generates some balls spinning around her body, they can hit the opponent at any time, the opponent must have the right timing to attack.
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