Mira Tech Thread!

More stuff:

  • As much as it feels like it makes sense that you should occasionally be throwing in drill and bite linkers to make it harder for the opponent to just look for the more damaging and easier to break scythe linkers, I found I was less successful when I tried that. My linkers were still going through at about the same rate, but I was often losing out on the absurd damage boost that a scythe linker will give you immediately after a lockout. Even if you do get broken more often it really feels like it’s worth it to press the issue with scythe linkers as much as possible, because the damage is so huge.

  • Like I thought, shadow bats is definitely the best use of her meter. On hit you have a MASSIVE window to manual whatever you want, including jumping moves. On block, you’re nearly as plus, and can go right back in for another high/low, OR you can go for a basic 3-way airdash mixup–crossup j.hk, empty jump over low, or jump forward airdash back with whatever for a fake crossup. It’s one of her best tools and it’s actually a relief that it costs you shadow meter, as you’re not paying precious health for this strength.

  • 2MK xx HK bite seems like a good idea but there’s a serious issue with it. If it counter hits, your opponent will be kept in hitstun long enough that the grab will whiff through them, leaving you open for a punish. If you’re going to tick by cancelling into HK bite, stick to 2 hit normals that won’t be affected by counter hits.

  • As other have said, MK bite is a good anti-air. Its range is good, its hurtbox is small, it’s fast, and like all her raw bites it fills up a big chunk of her black health. Given the choice between her highly damaging 2HP xx HP scythe recapture AA and her MK bite, if she has enough black health on her I think MK bite is going to be a better option in most situations. More health = more fun!

  • Speaking of more health, if you’re not careful it’s very possible to ■■■■■ up and end up with only a single instinct per match. Keep that health topped up. Any character can have their health bar obliterated for making messing up badly, but when mira messes up badly her failure stings especially badly.

One small bug I ran into, not sure if anyone else had this happen, was that two or three times her recapture left them standing much further away than normal, and trying to follow up with doubles would just whiff.

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