Did a bit of a quick check on her hitboxes. A few things to note:
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MP embrace in theory is an excellent AA, it turns out. On top of what I’d already noted about it’s quick startup, great range and plenty of active frames, it completely erases her hurtbox from the waist up from frame 1 until end of active frames.
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c.HP puts up a wall of hitbox above and ahead of her, and it follow the arm’s movement, and not the blood, so it’s actually quicker and better than I thought. These two together should really give Mira great tools to keep the opponent from trying to hop around too much.
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j.MP should be an amazing air to air. 7f startup, huge hitbox above and ahead and then extends forward a bit and disappears above her head. Not that many active frames, but it should be great to neutral jump and cut off opponents that like to act like flees around our heads (I’m thinking shago j.HP spam or predictable cross up attempts from any other character). Mist should also solve this, but it costs life.
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s.MP is really just as awesome as it looks xD 8f startup, huuuuge reach and only -2 on block, in case you just want to poke with it.