Haha, don’t worry about that man. I fail at that almost every time and I don’t mind reading, so feel free to get it all out there.
And I agree with these three things as you’ve laid them out. However, in a game that’s in this sort of “perma-beta” stage, I look at everything and add a 4th step to my analysis: Could this be improved upon?
This is especially necessary (to me) when you have a second season that’s really rather different than the first one. You talk about kitchen sink characters later on and I agree, some of them could stand to be toned down a bit. I already mentioned one aspect as it pertains to Cinder specifically.
But I also look at the game as a whole, cohesive unit, and when see characters with perhaps too much going on at one end of the spectrum, it’s hard not to look at the other end of the spectrum and see characters that could stand to have more.
I mean, we look at other aspects of the game and we do this all the time. Well, many of us do anyways. Maybe not all… But the UI for example. The UI was completely overhauled for season two and it wouldn’t shock me if they overhauled large portions of it again. It’s not just from a functional standpoint either. There are parts of it that could stand to be improved upon from a purely aesthetic standpoint.
I’ll certainly agree with this. The changes before were about viability to a large extent. So while you’re spot on there when it comes to why they did this in the first place, it still doesn’t change the fact that they’re willing to go back and make changes, regardless of the motivation for making those changes.
Now, we might disagree as to the circumstances under which making such changes are acceptable, but to me, if the game is in perma-beta and they’ve done it before, then why not look through what’s completed and say “can we make that better?” and run a fine toothed comb through it, so to speak.
Maybe we’re getting our signals crossed then, if that’s what you think my sole motivation is here. It’s not just a matter of “wouldn’t it be cool if.” Yes, freshening up some of the older characters that tend to lack some of the flash that later season one or most season two characters have is part of it, but I’m also talking about closing the gap in the spectrum between the less flashy, simpler characters and the kitchen sink characters. Part of that is cohesion between seasons, part of that is general game cohesion and part of that is simply trying to put forward the best versions of characters possible and not being satisfied with something simply because it’s completed already.
I’ve never written anything and said “that’s done” and never looked at it again. Doesn’t matter if it’s a tweet or a novel. If it can be improved upon, or if I think of something later that might punch it up a bit, I see no reason not to do so. That’s just how I tend to approach things. Yes, there’s always the chance that “improving” something could have disastrous, unintended consequences, but that’s a chance I’m willing to take.
I don’t really believe this. The gameplay for all seasons is the core of the game, not just season one. The fact that DH made season one without super fancy options doesn’t mean that’s the vision for the whole game or what IG’s trying to do.
I understand and respect the fact that you prefer season one’s approach. Really, I do. That’s why I think that things can be done to season one characters without turning them in to kitchen sink characters. I think that things can be added to their repertoires without undermining what they’re supposed to be and how they’re supposed to function.
You mentioned that everyone has a command grab. Doesn’t that kinda take away from Thunder being “the grappler” in the game? Couldn’t he use another throw, even if it accomplishes what his other throw does, just for simple variety’s sake? Maybe instead of simply doing an a stomp down to the ground of of Sammamish, he does a type of air throw that has the same properties as the stomp?
Again, I’m not looking to change him or what he does. I’m not saying give him a teleport move or whatever, since I know that would completely nullify his major weakness and make him grossly OP.
Others have said that giving Sadira a recapture would be too much for her. That’s fine. I still like the idea as I proposed it within the strict guidelines that I laid out, but I’m not immovable on anything here. I’m just throwing out ideas, which was more or less the intention of this thread. If people feel that every character is fine and nothing should change once it’s been done, that’s okay too. I just tend to think that something great can be made even better, and was looking to others imaginations for how that might look.
You might be right. With the roster still growing in size, I’m sure it’s much harder to balance the game than it was say… Near the beginning of season one. But I do think that balancing is a fluid process that will be done in season 3 regardless. Does throwing more variables (aka more changes for older characters) in to the mix make that a more difficult job? I’m sure it would and I’m not trying to belittle that process.
My whole point was to try and find ways to augment what older characters already do and find ways to streamline the movesets for some of the newer, more kitchen-sink type characters. I’m not trying to drastically change what any character can do or what they’re meant to be. So while I realize that even in requesting this kind of alteration, it would still require a good deal of testing, balancing, and overall development time. Believe me, I have no illusions about that fact. It’s more that I still believe it’s a worthwhile endeavor, and that in requesting changes that are still consistent with the characters intended move sets, I believe that this can be done without quite a much of a headache as you seem to think it would cause. I’m not a developer either, so you may be completely right in that it’s too much time and too much effort. Doesn’t mean that I don’t still want to see that effort put in either prior to season 3, during season 3 or at some point after season 3.
If the game isn’t a final, pressed disc that they have no plans to alter in the future, and it’s a “living platform” as was described by Ken Lobb initially, then I say keep improving anything that can be improved upon. If it can be better balanced, do so. If you can add some cool effects to a move that make it look better without changing what it does or its hit boxes? Great. If a character is supposed to specialize in a certain skill set or fighting style and a move can be put in that doesn’t throw them out of balance with any of the other characters? That sounds good to me as well.
Yeah, I definitely get the “season one resistance” vibe from you. It’s cool man. I respect what you’re saying here. You like season one the way it is and you’ve outlined a really good argument for why you prefer things the way that you do.
I saw a lot of similar points about season one, from the UI to the character changes prior to season 2. IG is never going to please everyone, of course. I just think that they can improve upon season 1 in very specific ways where it gives me more of the flash, variety and freshness that I’m looking for without destroying that which you currently look to as the core of the game. I believe that could be done and that would be my goal with what I’d like for them to do.
If I made it seem as though I want them to run roughshod over season 1 and tear it apart and rebuild it in their image, that certainly was not my intent. If you don’t think that they can give us both what we want, or you think that giving me what I want automatically means that you get jobbed in the deal, then I get that apprehension. But from a theoretical perspective, I’d like to think that we can both get the KI game that matches what we think it should be with what I’m talking about here.