Overall fair enough.
But then what is with all this attempted finding of tech that side-steps or delays the Combo-Counter System in the unassisted mode (unbreakables and such)… Yet these ways of using the system as intended to play is an issue in the assisted system?
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I have re-ask, but not direct this necessarily at you, how is “using the game’s mechanics to play the game” NOT a legitimate response? Especially with using the Heavy button as an example of what to do against a non-playing dummy.
Patches remove or reduce the effectiveness of many of the fun and combo system avoiding strings… There is certainly no problem to allowing breakable, fun combo using strings. (Unless they are proven too powerful).
Especially when the example used was a 19% damage with Jago that had to be dropped because one was trying to manual the more easily broken heavy!
That combo is 1% less than an uncomboed heavy DP. And as just mentioned, it’s relatively easy to land a heavy manual with Jago’s timing (you really have to surge double-tap HP to get a heavy AD most times).
And there’s an OS on dropping that combo for a non-reset? Yes, they’ve maintained block pressure with Jago, but Jago dropped the combo timing and it’s better to be in block pressure than combo pressure right?
AND on top of the above paragraphs, many Shadow Moves, or a raw/reversal/anti-air DP that takes reasonable timing with dexterity skill, can be buffered against the Heavy Laser Sword, or an escaping back-dash can be used to get out of pressure and possibly punish a whiffed follow-up.
Simply finding OS’s and stating they exist in one form or another with the different control schemes is nothing compared to applying them!
WE KNOW THIS.
Why is there a problem is finding greater ways to randomize the meta-game, to prevent it from being solved, while a the same time, NOT BREAKING IT because these new moves are not unbreakables?..All the while helping to make the system more accessible?
Are we watching and playing KI because it’s a 1-way fight every time someone is opened up or is it because we never know what someone is going to do next?
IG “fixed” the Wild West S1 Manuals… So we know if there is something detrimental to their vision, it will get massaged.
The game doesn’t care someone learned to use the system via MK-like or SF-like inputs, only that you know the system.
Playing to win doesn’t care about inputting the Konami code in 1.5 seconds to get a 20% damage unbreakable combo vs a simple 19% constant HP press. Especially when being able to time and execute a DP out of combo yields a 20% chunk with heavy knockdown.
If you fear CAM, why not use it?