I think for mid tier level player, you are correct, but for intermediate to high level players, they have such quick reflexes, that when they see that roll under happen they immediately enter the opposite direction of B-F to F-B and they are still able to get that opener that they wanted. Granted it’s a quick read/hard read, but it’s not impossible. Though that is pretty high skill, which I think you are worried about because a beginner shouldn’t be able to do that right?
@Infilament, that seems like the exact reason this mode should exist. Sounds a lot like how I was trying to explain to my brother before CA came out on how to play the game. And he’s played KI2/KI Gold a lot in the past when we were younger and he was pretty decent at the game. So he kinda gets the idea of Opener → AD → Linker → Ender, but he kept getting lost in his combo. That part frustrated him because he understood the concept, but couldn’t execute.
I’ve been on vacation so I haven’t had a chance to use it, but I almost guarantee that I won’t. I’ve played KI since launch and I am comfortable with the control scheme to not use it. I know that I am not the only one that feels that way.
To be honest what really chaps my hide in KI is playing exhibition matches against someone that feels each time they win they need to rock out a full/double/triple ultra EVERY TIME. If there was a way to force them to do ultra ender so we can start the next match, that would be much better.