I am playing Tusk heavily today and I’m finding hard to consistently follow up some of the stagger buttons, specially crouching mp.
It would be cool if we knew more about the stagger mechanic. It seems the stagger is cancellable by shadow moves always, but it needs acurate timing. Sometimes it feels like the stagger is just a return to neutral because the moment I can follow up with something, the opponent is already blocking.
What are the input windows for following up a stagger? In which frame can I cancel into things? Do I get “locked out” if I press buttons early? What are the best follow up moves?
EDIT: Stagger set-ups already discovered:
@Dayv0 :
If I recall correctly:
C. MP →
1-shadow inmortal spirit
2-shadow skull splitter(doesn’t work from max range, if you are in range, one chance break combo into conqueror for more than 50% damage)
3-inmortal spirit-light follow up
4-inmortal spirit-medium follow up
5-light skull splitter (only close range, not sure of this)
If you have meter, use always option 2 if you are in range. One manual, conqueror ender, 50% health damage
more
@TrustfulWhale
Here’s some fun devastation I found with linking staggers:
Backstab (far), s.HP (far), Heavy Manual xx Light Skull Splitter/Light Shoulder/Medium Slide xx stuff
s.HP (far), Heavy Manual xx Light Skull Splitter/Shoulder/Slide xx stuff
s.MP (far), Medium or Light Manualxx Light Skull Splitter/Shoulder/Slide xx stff
cr.MP, Medium or Light Manual, etc
Landing staggers on Counter Hit allows for a stronger Skull Splitter follow-up than normal.
For fun:
Backstab (max range), s.HP (far) xx Instinct Cancel, s.HP (far) xx Shadow Skull Splitter xx Shadow Skull Splitter xx Nothing but Heavies xx Conqueror - 100% damage
more
More
Spine splitter, crouching mp xx shadow skull splitter
Spine splitter, crouching mp xx light skull splitter
Heavy skull spliiter, standing mp, light skull splitter (you have to time standing mp so you don’t trigger the autodouble)